![]() ![]() I think my *band journey started with Zangband and ToME before I first tried vanilla. Then again, if you're having fun, by all means play it. quirky? Unless PosCheng changed a lot of it, there are a *lot* of uniques (some of which are really powerful) and it's also more randomized which can make it unfair. While I didn't really play it myself, it's based on Hengband (which I played a lot back in the days I was still more active), and the balance in that family is somewhat. PosCheng is a pretty cool variant but I don't know if it would be the best game to start an Angband journey in. Thanks for reading this huge post and my thanks to all the maintainers and developers! (Especially Chris) I still killed him by whittling him down and teleporting whenever he rocketed me, but still. ![]() This happened to me with a summoned cyberdemon, who I was able to look up and find that he had a 600 damage rocket ability. This is especially a problem as some monsters that summon can summon very out of depth monsters, and if you naively decided to fight them, you could easily die. I use a website that had the info of every monster, and I probably would have died if I hadn't done this. I still haven't found a new one, and it sucks. Sadly a smoke elemental, a monster which otherwise didn't pose any threat, burned it up. Recently I found a wand of telepathy which was incredibly useful for locating monsters. If you get afflicted with hallucination or confusion, and quaff a potion of curing or cure critical wounds to deal with it, the next turn you can immediately get hit with the same status effect, leading to chain quaffing which is frustrating. It looks like a bug but also like a human!" Lovecraftian themed monsters: it feels like all of the lovecraftian stuff is very similar some variance of "Ohhh it's so crazy your brain hurts. Given how strong elemental attacks are, mid-late having at least one pip of resistance in everything becomes very important. Trying to fill in all the resist slots is very difficult, and often forces you to forgo cool equipment in favor of equipment that just gives plain resists. The ID game: I thought once I'd found the stone of lore my troubles were over, but the stone of lore doesn't strong id, and takes up a slot which could be used for other resists. Some comic relief like the biclops (a two eyed cyclops) is always nice in a dungeon where everything is trying to kill you. It's pretty cool finding katanas and samurai armor in a otherwise medieval setting. Sadly, the overworld is kinda empty except for the environment and monsters. Having a town and overworld really fleshes out the world and makes it feel more real. Not being able to wear a shield does kind of suck, and also not being able to effectively wield weapons without the riding ego also kinda sucks, but the penalty goes down as your riding skill goes up. Finding and capturing a strong mount is extremely fun! Currently riding a dracolisk, and it's awesome. It provides a system of progression other than levels and equipment, and it's really nice to be rewarded for stuff you do frequently. Running into a unique you've never seen before is always fun. Theres a ton of content to challenge and discover, and it makes the world feel very wide. The wide variety of monsters/equipment/uniques. It makes me wish the actual game was shorter so I could try out more combos. Looking at all the possibilities in character creation is an absolute treat. Usually level 50+ monsters with strong breath attacks give me trouble. Even though I'm new, I'm a pretty experienced dungeon crawl stone soup player (another roguelike) so I think I've got the hang of the game! I think the best way to start off the post is listing stuff I like about Angband (PosChengBand variant)Ĭurrently I'm at CL 41 on a human warrior, and killing ancient dragons with relative ease. ![]()
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